Ecosteel (UN)DISCREET

January 25, 2022

The project (UN)DISCREET, created for Ecosteel, was a school project for the Multimedia 2 course, where we had to develop a multimedia experience. This could involve animation, installation, video, etc. Our group decided to create an installation that incorporated all these media forms, including animation, interaction, manipulation, and video.

The name of the project is (UN)DISCREET, and in this work, I was responsible for the 3D animations that simulated the construction of the window frames. It was important to highlight the automation of the product, but also to show that the process requires human labor, which led to the recording of a video demonstrating the work of Ecosteel’s employees.

For the animations, I used Blender, and through a process of about three months, the aesthetics and functionality of the animations were solidified.

The first 3D model created was as follows:

Technical Process

In the technical process, the animations were initially prepared in a storyboard, as shown below. The animation consisted of three stages in the construction of an object, which was assembled progressively throughout these stages. Then, in Blender, the scenes and cameras were placed in the correct positions, and from there, the assets were created and modeled. Once everything was set up, the assets were animated and tested in Eevee to check the timing.

Animation Process

The animation was divided into three stages:

  • Stage 1: The assembly of the parts began, creating the window’s base, with various machines joining and fusing the components.
  • Stage 2: The glass was fitted, and the aluminum was painted in the available colors.
  • Stage 3: Finally, the window was tested for wind resistance, temperature, and its zero-threshold design, meaning it had a hidden design that wouldn’t interfere with the people using it.

Ecosteel (UN)DISCREET Image Gallery

Software used:

Blender Blender
Photoshop Photoshop
Illustrator Illustrator
After Effects After Effects
Maya Maya